Ubisoft
Senior Game Designer - Beyond Good & Evil 2 - M/F/NB
- Where
- Montpellier, France
- Salary
- Not stated
- Level
- Senior
- Employment
- Full-time
- Field
- Design
- Posted
- 9 mo ago
The role at a glance
Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic!
Who can apply
The location field says: Montpellier, Occitanie, France
(SmartRecruiters)
The employer doesn't say whether they sponsor visas. Check before you apply.
About the job
Company Description
Ubisoft is a global leader in video games, with teams spread across the world creating original and memorable gaming experiences—from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
Job Description
Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Powered by our proprietary Voyager engine, Beyond Good & Evil 2 aims to deliver an organic, uninterrupted experience of exploration and space piracy on a solar system scale—featuring exotic locations, colorful characters, and countless mysteries to uncover solo or with friends. If you’re looking for a unique adventure, join our team and help us create System 3!
Why We Need You
We are looking for Senior Game Designers to strengthen the design team on Beyond Good & Evil 2.
Your role will be to design, drive, and refine major game systems in a demanding, collaborative, and ambitious environment. Depending on your experience and interests, you may work on key gameplay areas such as: ship 3C systems, enemy AI, puzzles and riddles, and systemic activities.
This position requires strong iteration skills, prototyping ability, interdisciplinary communication, and ownership of core elements shaping the player experience.
What You’ll Do
Responsibilities:
Define, design, and refine gameplay mechanics through a fast iterative process.
Regularly prototype and test hands-on to validate ideas and adjustments.
Collaborate closely with technical, artistic, AI, animation, combat, and leadership teams.
Present, document, and clearly communicate design intentions.
Identify gameplay issues and propose concrete, testable solutions.
Maintain a clear vision and contribute to the overall coherence of the player experience.
Areas of Expertise (Non-Exclusive)
Depending on your profile, you may focus on one or more of the following:
Enemy NPC AI: Design, prototype, and implement enemy behaviors.
3C and Vehicles/Ships: Design, prototype, and implement pilotable ships with special attention to game feel.
Puzzles and Riddles: Create challenges involving comprehension, manipulation, experimentation, observation, and deduction.
Systemic Activities: Design emergent gameplay, systemic loops, and interactions within the open world.
Your Future Work Environment
You’ll work on an ambitious project facing challenges rarely encountered in the industry, within an experienced, tight-knit, and motivated team.
Qualifications
What We’re Looking For:
Key Technical Skills:
Proven experience as a Senior Game Designer on at least one large-scale game (AA or AAA).
Proficiency with a major game engine or proprietary engine.
Ability to prototype and iterate quickly.
Strong understanding of 3D open-world development.
Solid gaming culture and ability to identify relevant references.
Preferred Assets:
Experience with AI characters.
Experience with vehicle 3C.
Experience designing puzzles and riddles.
Experience with systemic gameplay and systems design.
What Will Make You Successful
Ability to recognize and value good ideas regardless of their origin.
Excellent oral and written communication, with adaptable teaching skills.
Ability to rally and engage a team around a design vision.
Curiosity, open-mindedness, and willingness to explore different approaches.
Solution-oriented mindset and pragmatic problem-solving skills.
Ability to be challenged and to challenge constructively.
Additional Information
Recruitment Process
Application Review: Our team will carefully review your application.
Quick Prequalification (max 30 min by phone): If your profile matches, you’ll have an initial call to validate key points.
Interview 1 – Discovery (1h, video): A conversation with a recruitment team member to get to know you and assess alignment with our expectations.
Interview 2 – Technical (1h, video): A discussion with two team members focused on technical aspects to speak the same language.
A technical test may be requested by the team as part of the process.
Additional Info
Location: Montpellier
Start Date: As soon as possible
Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.
Similar jobs
- A
Senior Jet Engine Design Engineer – Interceptor Drones
Alta Ares
We are building next-generation interceptor drones and are looking for a Senior Jet Engine Design Engineer to lead the development of small-scale jet propulsion systems (12–25 kg thrust class), from concept to flight-ready hardware.
Toulouse, FranceFull-timeSeniorNewJob listed on Arbeitnow - V
UI/UX Artist - Castle Busters
Voodoo
This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field.
Paris, FrancePolish requiredFull-time2 d agoJob listed on Arbeitnow Engineering Manager - Design System (x/f/m)
Doctolib
At Doctolib, we're building digital health solutions used by more than 90 million patients and 520,000 healthcare professionals across Europe. The quality, consistency, and accessibility of our interfaces are critical to that mission.
Paris, FranceFull-time2 d agoJob listed on ArbeitnowLead Designer
Kaluza
Own UX strategy for our EU programme end to end, with real judgement over what to prioritise and how, as the market and the team's shape itself still takes form Partner directly with Product, Engineering, and Data on the ground locally,…
Paris, FranceFull-timeLead and above2 d agoJob listed on Arbeitnow- S
iOS Engineer - Design System
sumup
As an iOS Engineer on the Design System team, you'll translate SumUp's design language into a reusable, easy-to-use library of UI components and experience patterns, empowering product teams to build cohesive, accessible user experiences…
Paris, France2 d agoJob listed on Arbeitnow - M
Design Operations Manager
Mistral.ai
As a Design Operations Manager (DesignOps), you will sit within Mistral's Product Operations function, with a focus on streamlining the operations of the design team.
Paris, FranceFull-time2 d agoJob listed on Arbeitnow